Shaman King: Master of Spirits |
GBA |
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Review by Matt Paprocki |
Konami |
Platform |
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Graphics: 9 |
Sound: 9 |
Gameplay: 6 |
Overall: 6 |
![]() To progress, you move along a map, selecting paths to follow. While moving between sections, you'll engage enemies in typical hack 'n slash style. The issue at hand is that stages are blocked with various hazards and can only be entered if you have the right magic. ![]() This absurd backtracking extends the life of Master of Spirits well beyond any point of enjoyment. If this was a straight platformer, or even set up inside a castle like the series the gameplay is ripped from, this would be one of the best games the GBA has to offer. The card system, used to select various powers, is intuitive, if a little clunky to set up and use on the fly when fighting. ![]() Fans of the anime this one is based off will likely be able to dig deeper here, ignoring the crucial flaws of the stage map. There are plenty of characters to keep the story fresh (even if it's not deep), and the action is close to flawless. There's no question this is addictive, and if you haven't tired of the repetition from repeating stages as you approach the end, you'll find this a solid diversion from Castlevania. |