Shinobi
has always been one of Sega's classic games. The original arcade game was
fantastic, and the various other games in the series that have come out
(mostly for home consoles) have ranged from great (The Revenge Of
Shinobi) to eh (Shinobi Legions). Only one other Shinobi
arcade game was ever made - Shadow Dancer. It was released in 1990,
but it didn't seem to attract the attention that Shinobi did,
despite being a bit better than it's predecessor. The addition of
Musashi's attack dog, Yamato, was a nice plus (and one I really haven't
seen duplicated in any action game to speak of), and elevated Shadow
Dancer to a notch above Shinobi, IMO. A follow up to the arcade
game, Shadow Dancer: The Secret Of Shinobi, was released for the
Mega Drive/Genesis in 1991, but that too didn't seem to attract as much
attention as the previous MD Shinobi game, The Revenge Of
Shinobi, did. Both Shadow Dancer games seemed to fade away into
obscurity, only being remembered by Sega nuts such as myself.
Until recently, I had thought that the only version of Shadow Dancer
available for a home console was the MD game. Upon doing a search for Shadow
Dancer on Yahoo! one day, I was surprised to learn of the existence of
a Shadow Dancer for the Sega Master System - one that was a port of
the original arcade game! It turns out that it was released when the SMS
was in its death throes here in the U.S., and therefore only made it to
Europe, Australia, and some other countries. The few reviews I read of it
seemed pretty favorable, though, so on finding a copy being auctioned off
on eBay, I jumped at the chance to get it - knowing full well that it
wasn't going to be anywhere near the quality of the arcade game, due to
the limitations of the SMS. After all, I'd seen SMS arcade ports before,
ranging from pretty good (Outrun, R-Type, Space Harrier)
to completely horrible (ESWAT, Strider). It may be pretty
good for the SMS, but there was no way it was going to come close to the
arcade game.
Boy, was I wrong.
Shadow
Dancer is about as close to the arcade as you're going to get on an
8-bit system. It looks unbelievably close to the original arcade
game. Since I've had a chance to play the original arcade game recently
thanks to MAME, my memories of it are fairly fresh. I'm not sure how the
programmers were able to squeeze the kind of graphics that they did out of
the SMS, but they sure did a good job. Even the opening sequence is almost
completely intact, right down to Yamato's barking (which actually sounds
like a dog barking - quite the feat for the SMS's sound chip). The ability
to use ninja magic, Yamato, and Musashi's katana are for the most part
faithfully duplicated as well. The screen that comes up when you use ninja
magic looks pretty damned sweet - you get a nice head shot of Musashi and
hear his voice calling forth the destructive power at his command, which
then eliminates every enemy onscreen. Nice. On top of that, Musashi looks
almost exactly like he does in the arcade game, and the bosses are huge
and very nicely detailed. Understandably, there's no way it's going to
look exactly like the arcade (especially with some of the
backgrounds in the arcade game being so detailed), but like I said - it
comes pretty close.
The controls bring Shadow Dancer down a little, though. Musashi
fires shurikens a lot faster than he did in the SMS port of Shinobi,
which is nice, but when it comes to split-second turns to avoid
projectiles or enemies, forget it. Musashi's fairly sluggish while
turning, which can lead to some instant kills, but it's not so bad that
the game is unplayable - it just takes a little getting used to. Musashi
jumps without hesitation when you press the jump button, though, so that
makes up for it somewhat. Having Yamato attack enemies and using ninja
magic is a breeze, though - both are very painless to use. It was somewhat
frustrating to use ninja magic in the SMS port of Shinobi, in
contrast.
Musically,
Shadow Dancer's okay. The music to the arcade original never really
stood out in my head, and this one's music doesn't either. It sounds good
for the SMS, it's just not as memorable as Shinobi, The Revenge
Of Shinobi, or even the MD Shadow Dancer's music was. The
difficulty is certainly up there - you have three lives to finish the game
with. There are no continues to my knowledge. Since Musashi can only take
one hit, this too can get frustrating. You can earn bonus lives in the
bonus rounds between levels (the bonus rounds are also faithfully
duplicated from the arcade original, and the bonus round from the MD Shadow
Dancer is even included as a nice plus), but without continues, the
going is pretty rough. One other problem is not with the game itself, but
with the limitations of the SMS. Certain parts of each level from the
arcade game are gone. There's one level per stage, and you proceed right
from that one level to the boss. Considering the difficulty of the game,
those other levels really aren't missed, but it would have been nice to
have them, even though that simply wouldn't have been possible on the SMS.
While it's no substitute for the arcade (really, the Shadow Dancer
arcade game - along with Shinobi, ESWAT and several other
great classic Sega arcade games - needs to be released for a modern
console in some form of deluxe pack or something), the SMS Shadow
Dancer is a great attempt at porting an arcade game to an 8-bit
system. Despite the minor control flaws and difficulty, it's still
extremely fun to play. If you want to get a really good (and challenging)
action title for your SMS and you can track this one down - by all means,
pick it up. Hell, you can do a lot worse.
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