Samurai Shodown |
Neo-Geo |
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Review by Matt Paprocki |
SNK |
Fighting |
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Graphics: 10 |
Sound: 10 |
Gameplay: 9.5 |
Overall: 9.5 |
![]() Samurai Showdown was one of the first major weapons based fighters of all time. The immense strategy involved in each and every battle is near ridiculousness, but ever so welcome considering the hundreds of "me-too" fighters being pumped out at the time. Each characters not only carries a distinct weapon with them into every battle, but a personality as well. From the MASSIVE Earthquake to the slender Naokuru, every player will find a character to relate to in little or no time, a sure sign that this fighter has "it." As usual, every fighter has a variety of normal and special moves, each perfectly balanced to make the game as tight as possible. No character has a specific advantage over another at any time, a testament to the design teams effort. Going even beyond weapons, 2 of the characters even have animal counterparts that can be brought into the fray if necessary. Every character also has a "rage" meter. As their hit, this meter grows (and the characters all become a more vibrant shade of red) their power increases. At full power, any character could easily take off half of their opponents health in one blow if their good enough. This makes for some great comebacks, but also can cause some frustration since the player who dominates is actually at a disadvantage.
Galford's stage alone shows exactly why the Geo is such a powerhouse. Hundreds (literally) of onlookers on a dock are animated with stunning detail, all while the fight is going on. The game also zooms out when the fighters separate at a certain distance, and again, the Geo performs this task with no trouble at all. Of course, it's not only the stages that amaze, but the fighters as well. Serried with frames of animation, these fighters impress on every level. Earthquake could easily take home the award for "largest video game sprite ever." All of this is handled with no slowdown or flicker.
Very few fighting games are this well received upon release. It took everything that was popular (and oh so right) with the genre and improved upon it in every aspect. It didn't take long for the sequel, one of the few fighters to actually eclipse this one, to make a statement. Yeah, Soul Calibur II may look better. Hell, it might actually play better too. Even so, you can't deny this game it's spot in video game history. Geo fans, this is your killer-app. |