Ruiner Pinball |
Jaguar |
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Review by Matt Paprocki |
Atari |
Pinball |
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Graphics: 7 |
Sound: 3 |
Gameplay: 7 |
Overall: 7 |
![]() Important to any simulation, especially with pinball, are the physics. The poorly titled Ruiner doesn't do this very well. The ball seems especially heavy, and the rebound effects don't push the ball enough. There's an adjustment period here you'll need to work with. Given time, you'll start racking up scores, and hopefully with the music turned down since it's flat out terrible. The two tables, one appropriately named Ruiner and the other Tower, offer separate experiences. Ruiner takes place in a nuclear situation as players attempt to stop the inevitable from happening. Atmosphere is heightened by extensive voice work, suited perfectly to the table and the nuke-happy 1950s it relies on. Tower is less interesting, a simple medieval torture chamber. Both have gimmicks, one being two tables side-by-side, the other three "towers" high. This extends the game from what initially seems like a weak selection, and you'll continue to find new ways to score. Part of that is due to the view, situated mere inches from the table, and directly overhead. ![]() Pinball fans looking for something deeper will be better of with the other Jaguar title, Pinball Fantasies. There are four tables to choose from, and while they're not as gimmicky as the ones here, traditional players will appreciate those more. This wild diversion is worth a go just to experience the uniqueness of the tables, odd physics or not. |