Road Trip |
PS2 |
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Review by Chris Sabga |
Conspiracy |
Racing/RPG |
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Graphics: 7 |
Sound: 7 |
Gameplay: 9 |
Overall: 9 |
"It's great for the price."![]() Road Trip is about a group of super-deformed automobiles who actually talk, live in their own homes, and of course race. Regular racing games have bored me for the longest while, but luckily, the races here are so well-executed that I've managed to rediscover my love for a genre I once thought had passed me by. For example, the second race has you zooming through an actual ninja temple. The words "fun" and "innovative" don't quite do the experience justice. How about "pure exhilarating joy"? Speeding around a track is only a minor part of the proceedings though: You can explore different towns, talk to other cars, go on dangerous quests, play outrageous mini-games, and search for hidden items. However, what really makes the game special is its level of customization: There are dozens of parts to buy and collect for every area of your car (including outlandish items like propellers and water skis), you can paint your body and wheels any color you want, and there are over a hundred different body types (mostly based on real vehicles). If all of that sounds too complicated for you, don't worry - even if you can't differentiate an engine from a trunk, you'll have no problems at all souping up your hot rod. ![]() - Misc. info: Road Trip is the American version of Japan's Choro Q HG 2 (the Choro Q series is all the rage in the Land of the Rising Sun). Its race-only prequel, Choro Q HG, was released in the U.S. for the PS2 as Gadget Racers, and another PS2 Choro Q game made it to the States as Seek & Destroy. |