Road Rash |
3DO |
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Review by Matt Paprocki |
Electronic Arts |
Racing |
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Graphics: 7 |
Sound: 6 |
Gameplay: 9 |
Overall: 8 |
![]() You'll have two methods of play once the disc has loaded up (after the necessary stylish FMV intro). The standard arcade mode and the big game mode are both available, which is more a "career" mode if you will. You'll earn money to buy bigger and faster bikes, lose money for repairs, and form slight rivalries with other riders. The menus are uncanny in their unique style, bursting with every color the 3DO can pump out. Licensed music blares throughout, all of it selectable via a jukebox feature. Of course, a menu system isn't going to make a great game. The fully 3-D graphics engine used to power this one is of course archaic by today's standards, but for the 3DO, it's ranks right up there. The issue is with the frame rate, which is all over the map. This makes controlling your sprite-based rider a bit of a hassle sometimes and may cause a few unwarranted crashes.
This is about the only major knock against an otherwise classic ga Videos accompany nearly everything you do and it must be noted that the design team has a very sick sense of humor. Wrecking your bike brings up a cinema in which you think a driver is coming over to give you hand up but instead moves you into the center of the road so he can keep going. Each of the videos uses an insane color scheme composed of entirely of fluorescent colors and grain is kept to a minimum. While actually racing, you'll be treated to some grating music and engine sounds (which can both be turned off) and it's a shame that more wasn't done here. Otherwise, the presentation is pretty much perfect.
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