River City Ransom |
NES |
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Review by Jess Ragan |
Amer. Technos |
Fighting/RPG |
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Graphics: 8 |
Sound: 8 |
Gameplay: 10 |
Overall: 9 |
![]() While today's games - breathtaking audiovisuals and all - invariably bore us to tears in a matter of days or even hours, the NES' kept us entertained for months on end. THIS is the thanks we give it for yanking our hobby out of the tar pits of obscurity and treating us to the largest selection of high quality software of its (or, arguably any other) time? You're so gracious! Peckers. Anyway, River City Ransom by renowned fighting game programmers American Technos, is just one of the many NES titles that exhibit the high audiovisual standards, innovation, and nearly infinite playability that characterized the system. Patterned loosely after the Double Dragon games, RCR has its origin more deeply rooted in Super Dodgeball with its pudgy characters and quirky, yet hard-hitting action.
OK, so it's not up to par audiovisually with a game like Streets of Rage 2. Big deal! River City Ransom can take on any 16-bit fighting game and emerge victorious in the long haul. Screw the 16, 32, and 64 bit revolution! Few games for any of these formats exhibit the omni-enticing play that RCR and the NES deliver. Do yourself a huge favor and dust off the old workhorse and one of these beauties. The NES may have had it in the sales department, but that makes it all the more viable to Digital Press - and especially to me - as the one system you must buy this year. |