Ristar |
Genesis |
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Review by Nathan Dunsmore |
Sega |
Platformer |
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Graphics: 10 |
Sound: 10 |
Gameplay: 9 |
Overall: 9 |
1995 was an intense year for Sega. Taking a baby step with the 32X to
making a bold leap with the Saturn, flawed was the last adjective they wanted
to appear under their name in the dictionary. Before the first 3D-console war was
unleashed center stage, Sega launched a shooting star that only a few of the gaming public
would witness. Everything about Ristar aligns to form a beautiful constellation,
shining with personality, depth, and imagination. A tyrant across the galaxy, Greedys lust for domination is fulfilled when the planetary leaders fall under his manipulation. Dark forces reigning, the son of a captured hero casts a glimmer of hope. For a short star, Ristar has a long reach. His extensive arms allow him to grapple then head-butt enemies, bar swing, lift and toss objects, and climb ladders. Collision detection couldnt be more critical for a game such as this, and it is dead on target. Exhibiting crystal clear detail, the graphics exercise the Genesiss full 2D capabilities. There is just as much to see in the background as the foreground that they simultaneously create an engrossing world that greets us with open arms. Parading behind Streets of Rage 2 and side-by-side Sonic the Hedgehog 2, the music score is also stands as one of the consoles finest. An innovative incorporation of music with platforming is demonstrated in round one of Planet Sonata. Dulcet birds have lost their metronomes and once you find and return them, the birds add new verses to the level song. Bonus levels initiate a secondary reinforcement for completists, but for the sake of pleasure alone should warrant multiple replays. Here is a rare case of a game that brings home satisfaction every time. Ristar is one of the most original video game heroes ever conceived, rivaling the likes of Sonic the Hedgehog with attitude and finesse. It deserves an honorable place among Segas superstar solar system. |