Ridge Racer 6 |
Xbox 360 |
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Review by Matt Paprocki |
Namco |
Racing |
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Graphics: 6 |
Sound: 5 |
Gameplay: 6 |
Overall: 6 |
![]() If you played the PSP version of this franchise, you've already partially experienced this edition. The courses and gameplay style have been stripped from one of the better handheld titles of 2005, though definitely tweaked. The drifting technique is here, and this wouldn't be Ridge Racer without it. It's so unrealistic, the core gameplay mechanic is a turn off for anyone looking for a hint of realism. Simply put, you can't win a race if you don't use it. The ease of use is what makes this a joy to perform, and within a few contests, you'll feel like you've joined the ranks of a professional gamers league. It's a matter of releasing the gas for a split second, turning, and slamming on it again. The analog controller of the 360 shines here; especially on those light turns where drifting may not be advantageous. Even though this is a series created for the d-pad, Ridge Racer 6 finally adopts the analog controller with fantastic results. ![]() Like the PSP version, the courses are an amalgam of tracks in the series. This familiarity makes it easier to appreciate the graphical detail. This is an obvious upgrade, with a smooth frame rate, but it's hardly something to be excited over. Repeating textures are a severe problem in the backgrounds, lighting is almost non-existent (headlights at night offer nothing special), and aside from some neat objects lining the tracks, this is a plain, boring looking game compared to the competition. Fourteen-player Xbox Live racing is available in addition to two-player split screen, and that's the only thing keeping this from being a constant bore at some points. The single player tour mode is unique for its structure. Cars are earned by completing pre-set race sections on a grid-like menu, but with 111 races and a staggeringly low 15 courses, there's nothing to provide variety here. ![]() Nonetheless, the basics of Ridge Racer 6 are enough to carry the game. There's a reason this series is on its sixth incarnation. Drifting, even if totally repetitive, is strong enough to create an entire game around. The fantasy-like cars, environments, and driving is oddly soothing when compared to high speed chases and hardcore simulations out there from other companies. Ridge Racer 6 doesn't try to be any different. It doesn't need to be, but it's hard to defend a game that fails to try anything to break up its own design monotony. This franchise needs a push in every area and at least one new idea. Until then, this is a satisfactory (and maybe a little more) romp for long time fans and an utter disaster for die-hard racing game players. Be aware of what you're looking at before spending the money. |