Resident Evil Survivor |
PlayStation |
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Review by Matt Paprocki |
Capcom |
Action |
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Graphics: 3 |
Sound: 3 |
Gameplay: 2 |
Overall: 2 |
Nearly every gamer has played SOME version of the Resident Evil series. The
game has spawned a huge following and their latest realease is a direct translation of the
Japanese version... but with a few major changes. In Japan, this game supported Namco's Guncon, by far the best light gun ever created. The American version throws this option out and opts for a scheme involving just the controller. This turns the game into a slow moving first person shooter set in the Resident Evil universe. The predictable plotline involves the games main character losing his memory and clues lead him down memory lane. By going to the first-person view, the game ditches the beautifully rendered 3-D backdrops of the previous PS One Resident Evils. What's this mean? Lots of slowdown and a huge chunky pixels. The ridiculously bad textures, limited animation, and low polygon counts make it even stranger that the game features so much slowdown. Capcom also threw out the awe-inspiring CG cinemas and opted for real-time, making the game feel even more out of place. Also, there are no options to look up or down, limiting movements. The trademark bad acting and hilariously bad voice acting is back again, along with an entirely new soundtrack. The zombies lumber around making their usual noises. The only decent sounds in the game are the ones that occur when they add something to startle the player. The challenge of the game is also so unremarkably low, that even a five-year old could tackle this one with little difficulty. Can't find an item you need to open a door? Press L1 and the game points you right towards it. The very linear path makes it blatantly obvious what to do and where to go. The game could easily be finished in one setting, and this would be to the benefit of the player since there are NO continue points until all eight of your lives have been used. No fan of the series will find any enjoyment in this game. It's the type of game that just boggles the mind because of its goofy decisions during the translation from Japan. This is the game fans will disown and with plenty of good reasons to do so. |