Resident Evil Survivor |
PlayStation |
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Review by Matt Paprocki |
Capcom |
Action |
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Graphics: 3 |
Sound: 3 |
Gameplay: 2 |
Overall: 2 |
Nearly every gamer has played SOME version of the Resident Evil series. The
game has spawned a huge following and their latest realease is a direct translation of the
Japanese version... but with a few major changes.
By going to the first-person view, the game ditches the beautifully rendered 3-D backdrops of the previous PS One Resident Evils. What's this mean? Lots of slowdown and a huge chunky pixels. The ridiculously bad textures, limited animation, and low polygon counts make it even stranger that the game features so much slowdown. Capcom also threw out the awe-inspiring CG cinemas and opted for real-time, making the game feel even more out of place. Also, there are no options to look up or down, limiting movements. The trademark bad acting and hilariously bad voice acting is back again, along with an entirely new soundtrack. The zombies lumber around making their usual noises. The only decent sounds in the game are the ones that occur when they add something to startle the player.
No fan of the series will find any enjoyment in this game. It's the type of game that just boggles the mind because of its goofy decisions during the translation from Japan. This is the game fans will disown and with plenty of good reasons to do so. |