Resident Evil 2 |
Game.com |
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Review by Matt Paprocki |
Capcom |
Survival Horror |
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Graphics: 5 |
Sound: 4 |
Gameplay: 3 |
Overall: 3.5 |
It's really hard to get excited about ANY game in today's industry. Let's
face it, as gamers, we've pretty much seen it all. There is that occasional game that just
makes you scream "WOW" when you first see it in a magazine or on a web site (and
it had better be the one you're reading... you don't go anywhere else, right?). Resident
Evil 2 for the Game.com was one of those games, simply because of the hardware it's
running on. Then, you play it.
You'll begin the game standing on a city street with a zombie to your left. Unless you're prepared to walk quickly to the right, you're pretty much dead. Leon's movements are atrociously slow and plodding, but the zombies move at about the same clip. Makes sense for the zombies, zero sense for Leon. Yes, you can run, but with the choppiness of the gameplay, you'll likely get lost in those situations which require the technique. It's bad enough you can hardly toss the zombies off when they decide to chow down on your neck, but when you can't get away before they get the chance, it's asinine. It's better if the Lickers are not even brought up. You're not able to walk everywhere as each screen has three planes of movement: Front, center, and back. Hardcore Saturn devotees will be able to remember that the underrated classic Guardian Heroes used the same technique... but this isn't Guardian Heroes. You'll have to line up your sites with a zombie either just below you or right next to you. You're unable to aim/shoot at angles. The response time of the controls doesn't exactly make this situation any more tolerable. It probably can be attributed to the monotonous pace of the animation, but the overall feel isn't there like it should be.
Die-hards will like some of the touches tossed in like the door opening cinemas when entering a room, but that's surely not a reason to play this one. Things only get worse when you finally finish this one and realize the so called "ending" is a screen which says "the end," nothing more. Not even a misspelled "congratulating!" This could've been a better overall package if some time was spent programming it. The simple lack of speed, absence of decent/responsive controls, and minimal sounds bury this one alive. |