Ratchet: Deadlocked |
PS2 |
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Review by KingKRool |
Sony |
Action |
|
Graphics: 9 |
Sound: 10 |
Gameplay: 6 |
Overall: 7.5 |
Ratchet and Clank are back in their newest action/platformer, Ratchet:
Deadlocked. Ill say it early in this review
it wasnt what I
expected. Ratchet: Deadlocked is an entirely new experience. I expected
everything from Going
Commando and Up Your Arsenal to be in Deadlocked, but instead,
there was a ridiculous story, repetitive gameplay, and very closed levels. What really makes the Ratchet and Clank series so fun are the selection of weapons. This game only features no more than nine weapons. Compared to the other games, nine is nothing. Most all of the weapons in this game are clones of other weapons from previous entries. It really feels like Insomniac rushed this game. Not only do weapons make this game a success, but its also Ratchets sidekick, Clank. I dont understand why, but Clank is sitting this game out. Hell help you during your missions, but youll never get to use him during gameplay. That means you cant jump higher and you cant jump farther however, the charge boots does help with running through the game. Aside from a shortage of weapons and Clank, the games levels are smaller and less in-depth. There isnt much secret areas like there was in previous games. One of the things Ratchet: Deadlocked does do right is deliver the same type of humor as the last games. You can still expect many puns and announcer voices during the gameplay. The voices are all fitting and the cutscenes are well done. Of course, some jokes and puns are dry, but they are still well fitting to the type of characters Ratchet and his new allies are. Ratchet has new friends this time around. His new partners are bots that follow you everywhere and help you with tasks such as hacking a computer or defeating a wave of enemies. Each one has great humor and they interact with each other every now and then. I thought it was very cool to be able to customize the bots by their color, weapons, and appearance. You can change the look of the bots in a few ways, though its not necessary to do to get through the game. The storyline is, well, different. Ratchet, Clank, and the nerdy scientist from the past games games named Al, are captured by a man named Gleeman Vox. Gleeman Vox (Vox in reality is a Fox news parody) owns a reality show called Dreadzone. This Dreadzone, is a Gladiator type show where contestants must fight their way through challenges. Ratchet has been chosen for this show against his own will. He must now do certain challenges (all are the same, but with one different aspect) for the entertainment of viewers. This is where you notice the attitude of Ratchet changes. Clank isnt with Ratchet anymore, and it starts to feel like there isnt any platforming for this game. Its just all shooting. Ratchet has gone all Jak on us and became a total killing machine. If you think about it, he has no reason to kill in this game. He WAS a hero. He enjoys killing other enemies in this game, and he flaunts it so. Gameplays like this: Shoot, run, strife, drive. Nothing more to it. Each planet you go to has the same type of challenges but different kinds of enemies and vehicles. The vehicles are pretty fun to play with in this game, but theyre repeated so many times, it gets extremely repetitive and ends up being boring after an hour of gameplay. Insomniacs wombat looking creature is now a killing machine. Audio, like the previous games, are fine in all departments. The voiceovers, the music, the explosions are all perfect. I had no problems here. Although this is kind of a sequel to the previous games, you dont need to play them to understand them. You might not understand a few inside jokes, but this is a good game to get into, regardless. If youre a fan of Ratchet and Clank, Im sure youll have a kick out of this for a little while. I suggest renting this game. The graphics and audio are great, but because of its flawed and disappointing gameplay, its not exactly a great experience. This one was a let down, but its still worth a peek. |