Rat Attack |
N64 |
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Review by Nathan Dunsmore |
Pure Ent. |
Action |
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Graphics: 4 |
Sound: 6 |
Gameplay: 5 |
Overall: 5 |
Cancellations were a common sight on the N64 scene; some garnered tons of
publicity (Earthbound 64), while others bit the dust with not a spec of
anticipation to take to their graves. Announced in early 1998, Rat Attack
didnt catch a second of hype and soon entered a quiet catnap. Two years and nine
lives later, Rat Attack peeks out of its hole in the wall and lands a less than
rackety release in the N64s twilight years. Dogs may be crowned mans best friend, but when an invasion of mutated rats come out to play on Earth, the Scratch Cats, a team of forgettable felines, rise to the prowl when the rat leaders snatch one of their own. Players take control of one of the six members (with two unlockable when the game is completed) of the Scratch Cats, each with their own strengths, weaknesses, and attitude. The role of the rats is to demolish every last object that they can gnaw their teeth into, leaving nothing but landfills to the Earths dismay. Rat Attack prances through some of the most uninspired level concepts in the world of gaming. A garden, a haunted house, a temple, the only theme missing is a snow stage. What is not an uninspired concept is the gameplay. Armed with an expandable electrical net for trapping rodents, its up to players in each round to capture the required amount of rats and reach the transportation pad unscathed, sending the mutated pests packing before the room is uprooted or before the time runs out. With enough
already conspiring against you, specifically colored scum are capable of summoning
sometimes indestructible plagues when their own pads are activated. Effective power ups
are abundant for counter clawing the vile varmints, as well as the ability to slash,
stunning critters for a short period and making them vulnerable to capture. Like a sly
cat, Rat Attack is all about pace and reflex. As the rounds progress, the number
of rats to capture goes up, the clock winds down, the plagues get nastier, and the rats
get craftier. Decisively, the game doesnt get more endearing. |