Ramna 1/2 Hard Battle |
SNES |
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Review by Karl Krueger |
NCS |
Fighting |
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Graphics: 7 |
Sound: 6 |
Gameplay: 4 |
Overall: 5 |
What was my first anime? The one that got me hooked? Oddly enough, it wasn't even an anime. It was a game based on an anime. Back in 1995 on a rare visit to my friend Jason Chen's house, I discovered this game. It went relatively unnoticed when it was released because anime hadn't really exploded quite yet. Jason's 2 older sisters were huge Ranma 1/2 fans however, and that is probably the only reason he owned the game. Since it was the only real 2-player game he had, we invested a lot of time into it that night. I couldn't do that now, but in 1995 this game was great. It certainly isn't the best fighting game even of the time period, but it certainly isn't the worst either.
As for the actual game, it's a standard licensed fighter. Our cartoon characters get platformers, Japan's get fighting games. The fighting engine is stale, and has long been outdone by nearly any fighting game franchise made by Capcom or SNK. Really the only good point of the game is the license, though the soundtrack is worth mentioning. There are a few nice quirks such as some character's abilities to double-jump, and 2 different ways to block (holding back like in Street Fighter or Tekken, and a block button like Mortal Kombat or Virtua Fighter) which makes this one of the few games where people who are used to different defensive strategies can play together. It probably won't hold your interest unless you're a fan of the series, though.
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