Q*Bert 3 |
SNES |
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Review by Doug Jackson |
NTVIC |
Platform |
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Graphics: 9 |
Sound: 5 |
Gameplay: 7 |
Overall: 7 |
If there's a game that hasn't had that many remakes in it's life it's Q*Bert.
As of 1993, the game was on more than a dozen systems. It's sequel Q*Bert's Qubes was
on Atari 2600 and Colecovision, and both saw minimal distribution in their day. It
wouldn't see another sequel for almost ten years in the form of Q*Bert 3 and
would only be released on the SNES. If you are like me (a big Q*Bert fan) then
you jumped at the chance to have a update to the beloved franchise, but when I got the
game I was both pleased with some aspects, and disappointed with others. I will break down
this review into sections to properly describe the weak and strong points of this game. Gameplay is very tight and spot on like it's predecessors, which is a plus. One weak point is that every time that you turn the game on you have to go into the options and set the control to the original style, otherwise it's reversed from the original, and if you needed a while to master the original, you don't want it changed. The levels are well designed and offer every imaginable layout and tripped out background. There
are also plenty of new enemies and the original cast. Some of the new ones include a frog
that slowly jumps from block to block, a small pipe that fires small red blobs, and a
purple glob that looks like a Hershey's kiss. There are also new power-ups and ways to
score points, all adding up to a nice variety. There is no adventure mode at all just
plain old arcade mode, and there is infinite continues offering no challenge at all and
can cause the game to grow boring shortly |