Power Factor |
Lynx |
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Review by Matt Paprocki |
Atari |
Action |
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Graphics: 6 |
Sound: 1 |
Gameplay: 3 |
Overall: 3 |
In an effort to give players variety, programmer Rob Nicholson crammed Power
Factor with more than the Lynx can handle. The convoluted, confusing, and impossible
to master control scheme becomes the biggest issue the game can't get over. The lack of
vision, loose controls, and dull confrontations kill it entirely. This maze-style platform action game is facing opposition from the start. The vast roster of weapons that the player can earn is wonderful. Picking them to use in combat is a fruitless affair. Of course, the d-pad as you would expect controls the character's movement. By tapping left or right, you also select weapons, but it's not that easy. You also need to be ready to hit the option buttons to confirm that choice. The two face buttons on the Lynx refer to a separate weapon. Up controls jumping, and activates the jet pack to float over hazards. The game can be paused to make the necessary selections. That's a requirement, not to choose weapons, but to simply regain your composure from this hasty speed. There are times when it's impossible to know what's going on, a triple combo of the Lynx's screen, the games programmed speed, and off screen enemies. Most of the attacks you face will come from something you can't see. The view is so focused on the main character, anything mere inches away from the barrel of his gun is a mystery (until it hits you). It does a great job of showing the running animation and detail, but it's completely useless for gameplay. Enemies are uninteresting, except for boss fights. They vary, though nothing here is terrifying once it appears on screen. Any fear attempted to be drawn from the audio is lost since there's no music and the sound effects are archaic. There are better Lynx action games to pass the time, and this is not even close to any of those. This is almost funny in a way, one of those games that someday will be remembered as some older films are regarded as camp. This is a quickly forgettable game, and one for the completists among us. |