Popeye |
Atari 8-bit |
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Review by Alan Hewston |
Parker Bros |
Arcade |
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Graphics: ? |
Sound: ? |
Gameplay: ? |
Overall: ? |
To me, Popeye is a fairly frustrating game. There is only so much that Popeye can do - and I know that
I'd just love to go a whack Brutus one when he isn't looking. But alas any contact with him, and you are sent overboard.
Level 1, Sweet Hearts: All floors but #1 extend all the way across the screen. Floor #1 has a "THRU" ledge or tunnel, that permits you to leave the left or right side of the screen and enter the other. Brutus cannot use this THRU. The other floors all have diagonal stairs going down/up to the next one, save floor #4, where you that can only go up. Floor #2 has a down ladder, which only Popeye can use. Floor #1 has a punching bag in the middle that you can punch. A well-timed punch will send the punching bag into a large barrel (hanging there), and upset it so that it falls straight down. Time your punch just right and trap Brutus inside the barrel. This will score you some bonus points and keeps Brutus busy for a few seconds. Just as in the comics and cartoons, Popeye's can of spinach will save the day. Once eaten, the Popeye theme will play, and if you chase down Brutus, you can slug him overboard and score big points. On level one, the spinach randomly appears along the far left side of floors #2 and #3. In all levels, there is only one can of spinach for each life or screen. Likewise, there is only one barrel to drop onto Brutus in level 1. Level 2, Love Notes: Olive now throws out love notes. The THRU ledge is on floor #2. 2 Trampolines are at the bottom of both sides of floor #4, upon which you can bounce down and back up to the other levels. The spinach will be found on these trampolines, but can only be retrieved while walking on floor #4. Level 3, X's X's and more X's: Olive now sends out X's, or Smooches. Instead of a THRU ledge, floor #1 now has a large gap, that can be traversed via a slider. Step and slide over to the other side. Step in at the wrong time and fall to floor #2. Floors #2 & #3 have openings that only Popeye can use to move to the next lower level. The spinach can be found randomly moving from far left to far right side on floor #4. As with most Atari 8-bit arcade ports, this game saves your high score, even after you restart a game. An extra life is scored at ??? points. One could consider this a "ladder" game, as you go are constantly going up or down stairs or ladders. For the 8-bit Atari, Popeye is a fairly common cart, and I believe that it is also available on disk. More specific details are: Controls, Gameplay, Graphics, Sound, and Addictiveness.
Control:
Gameplay:
Graphics:
Sound:
Addictiveness: Atari 8-bit Designer: Unknown from my information sources. |