Pocket Tennis

Neo Geo Pocket

Review by Matt Paprocki

SNK

Sports

Graphics: 6

Sound: 2

Gameplay: 7

Overall: 6.5


This is a tennis video game. Nothing more, nothing less. It's beauty is in it's simplicity. Not in the graphics, certainly not in the sound... and definitely NOT in the computer AI.

It's pretty standard fare. You'll select from a roster of generic tennis players, all with their own varying abilities, and head to one of the many courts crammed into the game. You can play in a tournament or just a simple exhibition, with the tournament mode being the meat of the game. Here is where you'll compete to unlock other characters who will challenge you at the end. Beat 'em, earn 'em. Pretty simple stuff.

The gameplay is nearly an exact carbon copy of Tennis on the black and white Game Boy. EXACTLY. The issues here come from the inept AI which is, well, dumb. Three pops of the ball hitting the racket and it's points on the board. It shouldn't take anymore than 15 minutes to figure out the pattern to beat the first 80% of the game.

The characters are all pretty much standard for a tennis game on a console with this type of power. The stages remain nice and varied, ranging from a jungle, school yard, and a Japanese house. Even though it looks good, the music ruins everything. Each of the stages have their own distinct music track, but they only last 30 seconds before restarting, maybe even less than that. If you fear getting music stuck in your head, avoid this one at all costs.

Unless you've got another person to play this one with, it's a tough call whether or not it's worth the admission price. There's an extreme lack of options and the game is so ridiculously easy, you'll have it beat in no time. Still, it does play well enough to be enjoyable, just be warned there's not a whole lot of substance.

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Last updated: Monday, September 26, 2005 06:12 PM