A
spectacular and epic role-playing adventure, Pirates of the
Caribbean comes highly recommended to even those with little to no
interest in gaming. With a truly deep gaming experience, lush visuals and
challenging, open-ended gameplay, this is the type of game that shows true
creative vision that goes beyond what could have been a tossed off movie
license. In fact, the game is related to the film in name only- it places
you in the same time period, yet frees you of having to play as a specific
character from the film. This new Pirates manages to
successfully combine elements of a number of genres, and Unlike
Westwood’s cartoony (but well-meaning) Pirates: The Legend of
Black Kat, it will immerse you in its world from the moment you
pick up the controller. Some of you longtime PC gamers will no doubt bring
up comparisons to games like Sea Dogs and Sid Meier’s
classic Pirates!, but if that’s not a quality pedigree
from which to draw comparisons from, I don’t know what is.
Unless
you’ve played any of Bethesda’s great Elder Scrolls
games (more specifically Morrowind), the complex control
scheme and go anywhere gameplay may seem somewhat daunting at first, but
don’t let that stop you from diving in. The fact that you’re
completely in command of everything your character does in the game is
what makes it so enthralling. The thrill of exploration and the decisions
you make during your adventures is a driving force here, and although the
game has a basic plot, you’re totally free to go off and trade rum,
tobacco and chocolate or become a ruthless and bloodthirsty
ship-plundering sea hawk feared by all. Of course, being evil has its
benefits, but it’s a real challenge dealing with people who want your
head in every port. Of course, your path is up to you here, and
Pirates is all the better a game for it. Don’t let the Disney
logo fool you one bit- you won’t see any big-shoed mouse or duck without
pants here at all (unless you’ve been slugging back too much Captain
Morgan to get in the mood before you play).
There
are so many variables, interfaces, actions to take, and characters to deal
with that the game really seems as if it has a life of its own. The game
uses every button on the Xbox pad, with two at sea and two on foot control
options. Experiment with them all early on, and nail down what works for
you. You’ll command a growing crew, talk with dozens of unique NPCs
(like in Morrowind, you can accidentally or intentionally
kill them if you like), upgrade your ship along the way, and set sail on
some truly realistic seas. Combat comes in many forms, from on land
skirmishes and nearly impossible fort sieges (complete with duels, should
you be so lucky to break through the deadly defenses), to the amazing sea
battles, which I could write a book about. Here’s a free tip: Study the
controls well, save often, and practice some deep breathing exercises if
you’re expecting a walk in the park. Boarding a ship packed with
cutthroats armed to the teeth is no easy task, even after you’ve
softened up the swabs with grapeshot and blasted the rigging with knippel.
Like in any RPG, there’s a level-up system, but here, it’s
more complex, and takes into account things like leadership skills and
sinking enemy ships much tougher than yours. There’s also a good chance
that your crew will mutiny, especially if you’re not making enough cash
to keep them fed and happy. So even if you’re the meanest, pistol
packing Captain Blood there is, you’ll still need to have to do payroll
on a semi-regular basis. The game has a great way of tracking your
reputation for you. If you’re too wild and maybe kill a few too many
innocents, you’ll become hated and the chances of your crew hauling out
that plank for you to walk increases. That and the fact that useful
information will be quite tough to come by as you play the game. Good,
neutral, or evil, If you’re doing well eventually you can command a
small fleet of ships, which is a bit tricky at first, but the feeling
you’ll have by this point in the game is one of confidence in your
capabilities- the world is your oyster, so to speak
And
what a world it is. From the stunning seascapes complete with wind and
rainstorms, to the beautifully detailed interiors and exteriors, Pirates
scores a bulls-eye. While at sea, you’ll drop anchor and stare at some
amazing sunsets and sunrises, and the first few times you participate in a
battle, you’ll be blown away by all the attention to detail (and by
enemy cannons if you’re not paying attention). There are loads of hidden
islands, caves, dungeons and such to explore and plunder, and you can even
hire NPCs as crew members or take them on as passengers. Developer Akella
has made one of those great games that will immerse you completely in its
world for hours on end, one that you’ll have a hard time leaving. The
music, voice acting, and sound effects also thrill here, with Keira
Knightley (who plays Elizabeth Swann in the film) narrating some of the
game’s events. This adds a nice link to the film, and will no doubt sell
a few tickets to those hesitant about the quality of the upcoming summer
blockbuster.
Oddly enough, that’s the only “complaint” I have, but
it’s more of a compliment to the great game design. Pirates of the
Caribbean is so well crafted a game that it may make you forget
all about the film. Generally, most summer movies are made to go in one
ear and out the other in two hours or so, although Disney and Bruckheimer
films tend to be gargantuan, seat filling crowd pleasers. In a perfect
world, three times the folks who see the movie will run out and pick up
the game as well, and if you’re one of them, you won’t be
disappointed. This is one of the best games you’ll play this year,
period. |