The history books are all
wrong- the worlds oldest profession isnt prostitution, its time travel.
Where else can you say that youve been everywhere and everywhen and seen it all?
There are countless books, movies and games that use a variation on this old story: Some
otherwise regular Joe or Jane is sent back in time to help prevent a future catastrophe,
and despite overwhelming odds, (s)he more often than emerges victorious, and the world of
the future (and the past) is saved (roll credits). Polyphony Digital (Gran Turismo 1-3,
Motor Toon Gran Prix) has dug up their own time travel story, set their sights on
the shooter market, and have done a remarkable job with Omega Boost.
Omega Boost doesnt pretend to be anything other than what it is, a great
looking shooter with simple, challenging gameplay. The story is pretty thin, but the folks
at Polyphony decided to add a weird twist to make it stand out a bit. You're going back in
time to save the human race (yawn), but in order to do this, you have to go back to 1946
and replace an old vacuum tube in ENIAC, one of the first computers ever built! Yes, it's
quite a goofball idea, but who buys a shooter for a deep plot? A long opening movie
masterfully combines CG and live-action film footage, with some B-grade actors doing a
pretty decent job of spelling out the story. I much preferred the opening theme from the
Japanese version (it sounds like a Queen song!) over the alterna-rock found in the U.S.
port, but that's life, folks.
After that, its on to the Options screen, where you can
adjust the controls, take a run through the Training mode, or head into the main game
itself. OB is set up a bit like Segas Panzer Dragoon,
with a lock-on weapon, and a super gun that can only be used when a special meter fills.
While the preferred view is the default third person, you can switch to a truly dizzying
first-person view which makes the action even more intense. You dont collect
power-ups or weapons from enemies like in most shooters- the guns youve got are
quite powerful on their own, and gain levels as you progress. Actually, you can't just
shoot wildly all over, hoping to score a few lucky hits. You level up based on performance
and time taken, so the faster you get good at OB, the stronger your guns get. I
recommend going through the Training mode to learn the spinning dodge move and how to lock
on and rotate about a target- you'll be doing a hell of a lot of this in almost every
stage.
You can fly anywhere, but the game is made to have the enemies keep you on a certain path.
You head toward a planet, blasting assorted ships and the huge mid-boss thats
guarding it, then soar over the planets surface defeating more enemies, and another
huge boss. Then it's into the tunnels, where you negotiate tricky pipe mazes, dodge lasers
and collapsing platforms while avoiding bouncing off the walls. It's nothing
revolutionary, but the execution is very nearly flawless. Omega Boost has really
beautiful lighting effects, amazing speed, and possibly the best transparencies seen in a
PS game. You can actually pause the game and zoom or rotate the camera about to check out
the amazing little details on the mechs. Backgrounds are either very simple star fields or
skies, but this is no doubt the choice of the programmers to keep the game moving at a
rapid clip. If you own a PS2, you MUST run this with the texture smoothing on- it's even
more incredible. The hard rock, techno beats and a bit of other musical textures will get
you pumped up as you blast your way through the game.
As you play through OB, you're graded on your performance
and bonus levels become available in Zone Play. You can also save your replays to view and
study at any time, another cool feature. There are a total of 37 levels to play here, and
like any shooter, the game will probably not appeal to those gamers looking for a wide
variety of things to do as they're playing. But OB has enough visual punch to
draw you in for a wild ride, should you pick it up. Some reviews I've read weren't kind to
this game, failing to realize that it's not supposed to be the greatest shooter ever made-
just a damn good-looking, solid 3D shooter. At the very least, you'll recognize that Omega
Boost has an impressive engine to show off what the PS can really do under the right
programmers. I'm hoping Polyphony someday puts together an even more impressive PS2 sequel
(once the next Gran Turismo game is done), although Konami's Zone of the
Enders will be hard to top as far as visuals and speed. In any event, go grab a copy
of Omega Boost while you still can- as the computer voice says in the game:
"It's all good!" |