Nintendo DS |
DS |
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Review by Matt Paprocki |
Nintendo |
System |
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Graphics: N/A |
Sound: N/A |
Gameplay: N/A |
Overall: N/A |
Here's an interesting little gadget. While it won't revolutionize gaming (at least not yet) like Nintendo said it would, the DS is a nice piece of hardware with a serious hunger for software. Potential here is huge, and you just have to wish developers take advantage of it.
The system is a little on the heavy side, probably about the same as the original Game Boy back in 1988. Both of the screens produce a gorgeous picture, easily the best of any handheld since NEC's Turbo Express. There are two slots for software. One on the bottom for Game Boy Advance games (but NOT Game Boy or Game Boy Color titles; they won't fit) and the top one houses DS Game cards. Note that GBA games cannot be played with multiple players on the DS.
A standard headphone port is available, but you can use any sets you have from your SP as well. There is a small microphone port on the lower left side and the dual power lights to the right of it. The stereo speakers (a rarity for a handheld) are set low against the top screen. The power button is seated nicely above the D-pad while select and start reside above the four face buttons. Holding the DS is a little awkward due to the button placement. It's bad enough that the buttons are small (really small), but they sit very close to the edge of the system. Your thumb needs to be almost vertical to hit "A." Same goes for the D-pad. Both shoulder buttons seem to be positioned fine.
Configuring the system is a pain thanks to a clunky menu system that has no text prompts. Everything is done via pictures. While you can investigate, there are two screens here. Why not have one of them tell you what you are selecting? Also, once into the menu system, you have to end your session there. If you try to leave back to the start up screen, it prompts you to shut down. That's rather ridiculous. Built into the system is "Pico Chat" software, a basic communication program that works much like "MS Paint," only with a touch screen. Up to 16 people can chat inside one of four "rooms." Everything is done wirelessly and the range seems to pretty strong. Multi-player games work the same way.
"Asphalt Urban GT" looks nice, but it is obviously a very rushed piece of software and "Urbz" is appearing on just about every other console. Sadly, "Spiderman 2" is really the only game to show off the ability of the hardware. It's crisp, hi-resolution graphics are just stunning for a handheld. That included "Metroid" demo is really no slouch either.
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