Ninja Gaiden Trilogy |
SNES |
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Review by Matt Paprocki |
Tecmo |
Action |
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Graphics: 6 |
Sound: 7 |
Gameplay: 9 |
Overall: 8 |
![]() There's little reason to worry. Each of these games offers the same brutal difficulty they were known for. Nothing has been left out or tweaked for the sake of making it accessible. There are no extra powers, magic, or levels. Excluding the video and audio upgrades, these are exact. In no way is that a complaint. The simple gameplay of the original became a classic because of the engine, giving players an unmatched sense of control with a meager two buttons. The sequel added to the repertoire, beefing up Ryu Hayabusa's power, and a wide variety of stages to run through. The third added even more, this time letting players feel like professional gamers as they bounce and climb along walls. It's the same mission in all three games of course. Run to the right, slash at whatever gets in your way, and hope you're not hit during a platform leap. Bosses offer unique battles every time, each one more memorable than the last. ![]() This isn't a cart to push the Super NES though. It's about having three of the best NES games ever made in one place. Aside from the soundtrack issues, it's an excellent set and convenience at its best. |