Episode IV: It is a period of video game violence.
Rebel game designers, striking from a
hidden base in Midway's home office, have won their first victory against the evil US
Congress.
During the senate hearings, rebel spies managed to steal secret plans to congress'
ultimate weapon, the rating system, a weapon with enough power to censor an entire
industry.
Pursued by congress and their sinister agents, Digital Pictures employees race home in
their 1992 Volvo, custodian of the idea that can save the industry and restore freedom to
the video games.
Episode V:
It is a dark time for video games.
Gameplay has been destroyed; full motion video has driven real designers out of the
industry.
Using the dreaded Night Trap, groups of over-protective senators, led by Joseph
Liberman, have established a plan of attack on a game that doesn't deserve it.
The evil lord Liberman, obsessed with finding a way to ban the young games, has dispatched
thousands of angry parents into the far reaches of the US.
Episode 6:
Digital Pictures has returned to their home office in an attempt to milk the game for
all it's worth and save video games from the clutches of the vile gangster Herb Kohl.
Little does Digital Pictures know that Midway has secretly begun construction on a new Mortal
Kombat, even more violent than the first dreaded entry.
When completed, this new Mortal Kombat will spell certain doom for the small band of
developers struggling to restore freedom to the industry.
*Note: Night Trap is an awful game. It received far more attention then it
deserved. This 32X CD version doesn't offer anything new or different "gameplay"
wise. The game relies purely on luck or repeated plays, and neither of those is very fun.
The video is cleaner, but the there's still no explanation for why exactly this
special-ops team lets the girls into the house knowing raving mad vampires are headed
inside. It's a bad movie, it's a bad game, and it doesn't belong on any system, especially
one that requires three combined to play it.
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