NBA Live 06 |
PSP |
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Review by Matt Paprocki |
EA Sports |
Sports |
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Graphics: 8 |
Sound: 7 |
Gameplay: 8 |
Overall: 8 |
The lackluster mess that was NBA Live 06 on consoles becomes a
solid piece of work on the PSP. The feel, style, and gameplay are all different from the
home console versions, and if there's ever been a game that needs to stray far, this is
the one. In almost every category, Live 06 handheld tramples the home versions. ![]() Lacking a true analog stick is a problem for PSP players, but not one too severe to consider the game ruined. It's a little too difficult to slow down to prepare a juke or strategy when coming down into the half court setup. Be prepared for a few errant and unexpected turnovers. AI is strong on both ends, but fails miserably when the ball is loose. Players on both teams will stand around looking at the rebound that just touched the floor. They won't move, and it will either roll out of bounds or a human player will pick it up. It's frustrating late in a crucial situation where the game could go either way. ![]() The menu systems are also condensed, still lacking the franchise mode. Season play is as in-depth as the single player game gets. The All-Star Weekend festivities, from the rookie challenge to the overly difficult to control dunk contest, are here. Easily the most surprising aspect on the PSP is the graphics, clean and sporting plenty of smaller detail not expected on the hardware. There are definitely some aliasing issues on the court, but this is compensated with a smooth frame rate that doesn't dip (like it did elsewhere). Steve Kerr and Marve Albert offer limited commentary. ![]() Even with a few shaky spots, portable Live 06 is the way to experience the series this year. It's a complete surprise, and will likely catch most people off guard with its quality. If you're sick of the unrealistic and dunk-happy Live the series has become, get it on the PSP. |