NBA Action |
Game Gear |
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Review by Matt Paprocki |
Sega |
Sports |
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Graphics: 5 |
Sound: 3 |
Gameplay: 3 |
Overall: 3 |
![]() Things begin to go wrong with the screen. Players are miniscule on the court, and when added in with the muddy colors of the court and screen blur, they disappear in a mass of simplistic sprites. Flicker is a problem, and this will definitely prevent the player from seeing where they're passing. The only way to tell which player is which is the number square above their head, and these can be tough to read. When the action is this slow, you will have a second chance to make sure you're controlling who you want. The pace back and forth can only be described as plodding. This is not the fast action fans expect from the NBA. AI isn't a factor either. In-bounding the ball cross-court isn't a challenge, and rarely is there a defender to make the stop. Pushing the ball inside is even easier, and since the game doesn't recognize height, anyone can snag a rebound. ![]() The Game Gear wasn't built with involving basketball simulations in mind. If you need a fix, just go for either of the NBA Jam versions, which offer classic arcade gameplay. There's no reason to fight with this Sega produced game for portable basketball. |