Ms. Pac-Man |
Xbox Live Arcade |
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Review by Matt Paprocki |
Namco |
Maze |
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Graphics: 8 |
Sound: 8 |
Gameplay: 8 |
Overall: 4 |
Maybe in some alternate world or in the distant future when video games
finally recognize video games as a legitimate art form, a womans rights activist
will speak up for Ms. Pac-Man. Apparently, he red bow and mole on her cheek are
not enough to gain the mainstreams attention as the better half. Then again, maybe
well never know why this Pac-Man sequel failed to gain the proper attention
and will stay as a hardcore gamers true test of knowledge to know that Ms. Pac-Man
is leagues ahead of the original. Sure, the premise is the same. You control a yellow dot, albeit a more colorful one, trapped in a glowing maze with four ghosts. You win by eating all of the white dots and the occasional lost soul trapped in a generic-looking ghosts body. What the female side of the Pac-Man legacy does is add needed variety to the game. Youre not romping through the same maze each time out. They change, however subtle, completely shifts a dedicated players strategy. Fruit moves around the stage, making its delicious extra points tougher to find. The four ghosts also have a far more varied routine in their pursuit. As far as the Xbox Live Arcade is concerned, this translation is a tough sell. Namco is quickly becoming the worst offender in the retro category, failing to add anything to their games to increase their value. The Namco Museum releases over the years further devalue titles like this. However, here it is at a full $5. There has been no graphical update, Xbox Live has nothing to connect to, and the achievements are lazily implemented matching the same ones used in Pac-Man. Regardless of the quality increase back in the early 1980s, its no longer the sequel fans drool over. Its hard to stick up for Pac-Mans wife/girlfriend/significant other in situations like this. Sure, shes prettier and has more to offer, but shes asking far too much for her services. That rarely leads to a successful sale. |