Mortal Kombat Special Forces |
PlayStation |
||
Review by Matt Paprocki |
Midway |
Adventure |
|
Graphics: 3 |
Sound: 3 |
Gameplay: 2 |
Overall: 2 |
![]() The game's inept storyline follows Jax as he chases Kano through many different scenarios. Told through horribly rendered cutscenes, the plot could actually be fairly insightful into the storyline of Mortal Kombat, but nothing is learned no matter how long you can stand the game. Midway took the basic premise of Final Fight, put it into a Mortal Kombat world, and then adds shoddy graphics. Far gone are the days of digitized goodness as polygons make their presence felt in a real BAD way. Blocky chunks of huge pixels are noticeable at every turn of the games hardly feasible camera. While the idea of Final Fight may be present, it's solid gameplay isn't. Jax has four moves which include the usual high and low punch/kick. None of these prove effective as the enemies just block everything thrown their way. The two or three punches that get through are usually enough to finish off enemies, making the game's fun factor nearly zero. Also, the challenge level fluctuates way too often, making some of the earlier levels frustrating enough to a point where no one could possibly want to play any further. A large section of this game's content relies on voice acting. The problem is that it's just plain atrocious and there is way too much of it. The first Resident Evil's acting was ten times better.
|