Mortal Kombat 3 |
Master System |
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Review by Matt Paprocki |
Acclaim |
Fighting |
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Graphics: 7 |
Sound: 2 |
Gameplay: 3 |
Overall: 3 |
With the console still being sold in Europe, there was still a need for
Master System software in 1995. As such, a few brave companies gave their best to provide
a new experience for longtime fans. If you wonder why the system finally died, this is one
of the answers.![]() The roster is meager, ditching longtime characters like Scorpion and Liu Kang. Eight fighters make up the roster, including the classic cheap shot artist Cabal. Backgrounds for the fighters are barely included, and what's here hardly qualifies as a background. The speed of the gameplay isn't consistent. Jumps vary in length and height, and occasionally, the sprites will just float around the stage. Collision is all over the place. Hits will register when the opponent is blocking, punches go right through opponents, and even if they connect, there's a delay. It's so long, the person receiving the hit can counter attack before being sent backwards. The run button is gone, now performed by double tapping on the d-pad. It's unresponsive, and given how short the levels are, you'll never miss it. The two button controllers mans there's no dedicated block either. Pressing both attacks is the only way to defend. It would have made more sense to hold back, even if it's against the usual style of the series. ![]() For those hoping to see their system pushed, they'll almost see that. It's hard to deny that's it's not ugly if you're accustomed to any other version. Fans of the series only have the opportunity to play an obscure version of the franchise, and once they dig into it, that appeal is quickly diminished. |