Mortal Kombat II |
32X |
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Review by Matt Paprocki |
Acclaim |
Fighting |
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Graphics: 6 |
Sound: 5 |
Gameplay: 8 |
Overall: 6.5 |
![]() 32 Megs is a lot of space to play with and Acclaim has mostly faithful to the arcade version. The backgrounds contain animations that other home ports did not, a few frames of animation here and there are back, and few missing voice samples have been replaced that other versions simply didn't have. After this, you'll quickly realize you're better off with the SNES version.
Controlling the kombatants is the same as it always was and MK vets whom have the special moves permanently branded in their brain will have no trouble here. This versions seems a bit easier than others and the overall feel can be described as loose. Of course, taking on Kintaro is still no easy task, even with the forgiving controls. The vast majority of voice samples have been included, but it's not arcade perfect by any means. There are still numerous quotes missing, but what's here sounds cleaner than the Genesis version. The music on the other hand doesn't fare so well. In fact, it's been pretty much butchered. Most of the tracks are hardly recognizable in this form and the games great soundtrack should NOT be judged by this port.
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