Super Monaco GP 2

Genesis

Review by Howie Hirsch

Sega

Racing

Graphics: ?

Sound: ?

Gameplay: ?

Overall: 4


In late 1990, Sega released Super Monaco GP for the Genesis. As you may know, this was the first true auto racing sim on that system (the first racing sim was Super Hang-On, but that’s another review).

In short, I loved the features of the original: selecting your team, customizing the controls, the fantastic graphics realistically displaying many different GP locales, season play... but two years later, Sega released the sequel. I had expected that this one would be vast improvement over the original, but boy was I mistaken. While it’s nice that Sega offers commentary (text) on the various tracks along with some advice from pro Ayrton Senna in the sequel, the rest of the game sucks.

The one example that defines the whole experience is the “new” sound of squealing tires that sounds like someone running their nails down a chalkboard. The folks at Sega should have allowed Senna to have more input to the gameplay! It was around this time in Sega history that I realized that most celebrities who lend their name to a Sega game “go down” with the bad game. Senna and this game were dead months after its release (although Sega had nothing to do with his demise, that was due to faulty equipment in his Williams Renault). Hey, it’s just a theory, not a fact!

Fact is, bad game.

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Last updated: Wednesday, December 10, 2003 02:28 PM