Medal of Honor: Rising Sun |
Xbox |
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Review by Matt Paprocki |
EA |
FPS |
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Graphics: 6 |
Sound: 10 |
Gameplay: 5 |
Overall: 5 |
![]() It's immediately apparent that this is the same engine running under game. For those opening moments, taking down Japanese Zero's in an intense, T-rated firefight, it's a miraculous achievement in making players ignore the problems. It's just unforgettable, and this is far more immersive (though not as brutal) as any Hollywood production. It's when you're back on land, beginning the assault on Japanese land, that everything falls apart. ![]() Mission structure is still the same, playing a lone soldier trekking through various locales to find people/things, and then get out. This is all frustrating, as not only is it linear as it could possibly be, items are located in ridiculous places, and it's hard at times to see what you're looking for. Textures are muddy, sloppy, and just plain ugly. This hasn't been optimized for the Xbox at all. ![]() This game seems more tuned to be a demo. Give players the Pearl Harbor experience to lure them into buying the full game. It would work as a business strategy, but consumers won't be happy after blowing $50 when the demo gave them what they needed. With the competition it faces now, this series needs a complete overhaul before it ever stands another chance. |