Mortal Kombat: Shaolin Monks |
Xbox |
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Review by Matt Paprocki |
Midway |
Action |
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Graphics: 6 |
Sound: 8 |
Gameplay: 8 |
Overall: 8 |
![]() It's remarkable how well this game works. The mechanics should be, by today's standards, horribly outdated. In a rare case, they work better than they did originally. 3-D movement is handled gracefully, and whether you're controlling Kung Lao or Liu Kang, you'll feel like you're in familiar territory. If you've never played Mortal Kombat II, you'll feel like a professional player instantaneously. Even more incredible is how effortlessly this works. It makes you wonder why 90% of the action games on the market don't take the same ideas and implement them for the better. Most camera issues that are annoyingly prevalent in 3-D action titles are gone (for the most part) from Shaolin Monks, setting the camera up practically stationary to the side, much like any other classic beat-em-up. When things move from this basic perspective, things do go wrong, yet briefly and without much frustration. ![]() All of this revolves around "Kombat" of course, and that's why you're here. Even if the stages were not flawless recreations of those in Mortal Kombat II (and they are), you would still know this is based on it. Uppercuts, jump kicks, juggles, and special moves come through with amazing accuracy, all with that classic brutal force the game became famous for. The combo system is deep, involving, and everything has a secondary move, from something as basic as a throw to complicated multi-press combos. Repetition is a sore spot nearly completely avoided here, the experience system keeping things fresh. Found fatalities become the series best, occasionally borrowed from Mortal Kombat II, and sometimes parodying them (Kung Lao's "Friendship" has now become one of the best kills in the history of video of video game violence). Gore is wonderfully over-the-top and disgustingly funny. ![]() While these fatalities will never stop being entertaining, running through the same sections of the game multiple times will. This title offers little information as to where you need to be to complete a current objective, and with multiple paths to take, it becomes a confusing mess, with lots of running into nowhere as you look for the right spot. The slowly unlockable one-on-one fighting mode is a cheap Power Stone knock-off (and it's hardly worth searching in the stages to find extras for it), and there are no Xbox Live features, which would've suited the game. ![]() |