Mission 3,000 A.D. |
Atari 2600 |
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Review by Jess Ragan |
BIT Corp |
Action |
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Graphics: 6 |
Sound: 5 |
Gameplay: 4 |
Overall: 4 |
Everyone
who wanted a 2600 version of Bosconian probably won't be too
thrilled about the idea after they play Mission 3,000 A.D.
You can tell that this is supposed to be a translation of Namco's
search and destroy shooter, but there's about three thousand things
missin' when you compare it to Atari's high-quality conversions of Galaxian
and Dig Dug.
The space stations crumble after a single hit, and you'll never
experience the thrill of sighting a spy ship or the aggravation of getting
caught in a mine explosion. What
really makes this mission a failure are the enemies.
They're blocky, flickery, and worst of all, stupidy.
Wait, "stupidy" isn't a word!
Anyway, what I'm TRYING to say is that the bad guys just change
direction randomly, rather than hunting you down or flying past.
It's impossible to predict what they'll do next, and since there
are so many of them onscreen, you can't avoid crashing into them.
A good designer understands that it's just not much of a game if
the player doesn't feel like they're in control of their own destiny.
Namco definitely knew this- you can look at any of their arcade
games for proof- but clearly, the designers of this rough conversion of
Bosconian didn't care.
As a result, you'll lose so many ships to circumstances beyond your
control that you'll wonder why you even bother to pick up the controller.
But hey, you don't have to put down that joystick! Just replace Mission 3,000 A.D. with a less disappointing arcade conversion, like Time Pilot or Sinistar. The gameplay's close enough in these games that you won't mind too much that Bosconian was botched on its way to the 2600. |