Miracle Space Race |
PlayStation |
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Review by Matt Paprocki |
Mud Duck |
Racing |
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Graphics: 6 |
Sound: 8 |
Gameplay: 6 |
Overall: 6 |
![]() Yes, it's a generic kart racer. Oh, wait... it's not. It's a "futuristic rocket propelled space kart" racer. Originality at it's best here from the marketing department. Anyway, you'rer going to select from generic cartoon styled critters and plop them into a RPSK... then race 'em. Fantastic. There's also weapons strewn throughout the track, six in total. It's the usual round of projectiles: Homing missile, lightning strike, triple laser shot, mines, shield, and speed boost. Again, what you would expect? Controlling these RPSK is quite the chore until you get the hang of things, usually after two or three races. You'll challenge three different levels of difficulty, unlocking two characters along the way.
If anything will keep people away from this one, it's the lack of a multi-player mode. Nope, not even two-players. It's near impossible to comprehend the logic of excluding a mandatory feature like this, but hence, this is what he have here. It's not that the graphics are earth-shattering enough to prevent a split screen mode from being done, as the PS One could handle it. Instead, you'll be forced to put up with the now standard "catch up" AI that plagues so many games in this genre. If you have a kid brother who's under 10, this would be a great gift. He'll be sure to find some enjoyment in this one, most likely where you won't. Parents will be happy with this one too, no violence (well, you do shoot missiles into another characters RPSK...). Anyone with a decent amount of experience will plow through this one in a matter of hours and never look back. Still, it's not a bad game if you're simply looking to kill some time. |