Mikie |
Arcade |
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Review by Dave Giarrusso |
Action |
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Graphics: 8 |
Sound: 5 |
Gameplay: 6 |
Overall: 7 |
Listen
to this idea for a new game: you’re Mikie.
Kick your classmates out of their seats and grab the love letters
(to you, from your girlfriend) that were hidden there.
The love letters are hearts. Beat
up the class and grab all the hearts.
Keep an eye out for Teacher or you’ll lose a turn.
If he gets too close, hide by sitting down at a vacant desk, or
kick his ass with a teeth-rattling headbutt.
After you collect all the hearts, run out of the room. Seriously, that’s how to play Mikie. Mikie is a truly silly arcade game
that people almost instantly love or hate.
It took me about two seconds to realize that I love this game. As Mikie, you run around like a
maniac in a steroid rage while rounding up all of your girlfriend’s
scattered love letters. One
wonders how the love letters got blown around the school in the first
place, but let’s just presume that the whirling Tazmanian Devil of
Warner Brothers cartoon and Atari 2600 Taz
fame stormed the halls of Hi-School just before 8AM. Mikie begins his quest in
Hi-School. Not “High-School,”
but, right out of a Berenstein Bears
story, Hi-School, as in “Hi, School!
How are you today my friend?”
Mikie wanders the school in search of love letters (hearts) from
his girlfriend (cheerleading bimbo) that have been carelessly left
underneath other students’ seats, in lockers, and around the gymnasium
where the other cheerleading bimbos perform only the most spasmodic
aerobics. Mikie has three methods of
gathering hearts. He can A)
kick the students out of their seats until they land on the floor in a
crumpled heap and then pick the hearts up, B) smash open lockers or glass
jars with his forehead and then pick up the hearts, or C) just pick up the
damn hearts. Like I said, I
loved this game right from the start.
Not despite its absurdity, rather, BECAUSE of it.
Anyway, the sheer absurdity and mirth of the play mechanic in this
game is just funny, and I would no sooner headbutt a real teacher than I
would freeze someone before borrowing their skeleton via a punch to the
back. Got that, all you vapid, blame-shifting senators and bored
Xanax-popping soccer moms? After collecting all the hearts in
the classroom, Mikie must make a quick exit – opening the door requires
a second button. Now Mikie is
wandering the hallway, and - gasp - without a hall pass! The hallway portion of the game is
equally entertaining. Opening
a door other than the one marked “IN” will reveal anything from a
boring classroom, to a towel-wearing babe and some bonus points, to a
punch in the face. The
janitor wanders the hallway in a vain attempt to terrorize Mikie, but a
simple headbutt will put him out of commission long enough to see what’s
behind all of the doors. If
you’re particularly talented, you’ll manage to open a door with a
boxing glove lying in wait just as the teacher or janitor walks by,
thereby punching one of them in the face and down the hall for still more
bonus points. Dawdling too long in the hallway
causes another unseen-until-necessary janitor (like the skull tossing Sea
Hag in Popeye, or Grampa on the
Simpsons) to hurl buckets of water along the floor, a la the giant
pucks in curling, Canada’s dullest of the dull sports.
There are also bonus objects that look a lot like six packs of
soda, or maybe dynamite, except that six packs of soda in a hallway don’t
really make sense. Six packs of dynamite in a school hallway make even less
sense, but who the hell knows what the design team was thinking?
I don’t know what they are, but by all means, grab them for an
extra 1000 points. Maybe it’s
the janitor’s forgotten stash of beer?
In a school like this, he’d need something to calm his nerves. The next stage in the game is the
locker room. Here, Mikie must
outrun the teacher, the janitor, and a chef, who has evidently lost his
map to the cafeteria (restaurant). The
hearts are scattered about the lockers, which Mikie must open by using his
head. As with the previous
screen, gather up all the hearts, make like a tree (and leave), and you’re
on your way to screen three. After tromping through the hallway
again, perhaps stopping by an air vent to dine on a nice juicy hamburger,
Mikie makes his way into the restaurant (cafeteria).
Grab the hearts, smash open the glass container that holds one
heart captive, and get out, pronto. In
addition to the janitor and the teacher, three chefs terrorize Mikie in
this screen, and one of them is busy hurling meat at our hero.
Yes, really. Mikie makes a hasty retreat from
the restaurant only to wind up in the danceteria.
I’d been wondering when Adrian Zmed will show up in a game, and
this was the most likely place. Still,
no Zmed. Grab the hearts, but
stay away from the Renegade-looking
female gym teacher (“givin’ up already?”) or it’s lights out. The teacher from the first screen is still stalking Mikie,
and the real challenge here is to keep Mikie’s raging hormones under
control – if he gets too close to one of the dancing cuties, he flips
his lid and is rendered motionless for a second from too much
rubbernecking. Sure, it nets
him 100 points, but if that teacher catches up to him, is it really worth
it? Mikie’s final task is to collect the love letters left wafting in the
breeze out in the garden. Three football players menace our hero, but
since they’re both slow and stupid, Mikie can easily out maneuver them,
grab all the hearts, and finally catch up to his girl.
The two kiss and jump into their waiting roadster, then drive off
into the sunset… Or do they? Now Mikie is magically transported back to the locker room
stage where history repeats itself until the player gets bored.
Sure, the screens are tougher, and in a different order than the
first time through, but, it’s that whole Gumshoe
thing again: win the game and you’re greeted with, “Later, that same
day…” I dig this game for lots of
reasons. It’s got a lot of
goofy touches that make you chuckle – the football players are stronger
than the regular students in the classroom, and they fight for chair
position with Mikie as he tries to unseat them.
The teacher constantly chases after Mikie, unless Mikie has the
sense to sit down in an empty chair – now ol’ teach’ can’t see
Mikie! The first screen plays
the Beatles’ “Hard Day’s Night.”
The teacher who chases after Mikie (and looks an awful lot like my
middle school Spanish teacher) often tires out and must pause to catch his
breath. And who could forget
the nearly nekkid towel-babe in the hallway?
Remember to open ALL the doors! Mikie is a forgotten game from
yesteryear, but one that even casual gamers should look over.
Returning to “Hi-School” might not be your cup of tea, but in
this case, you’re sure to get a “kick” out of it. |