Midnight Club 3: Dub Edition |
PS2 |
||
Review by Rob O'Hara |
Rockstar |
Racing |
|
Graphics: 7 |
Sound: 7 |
Gameplay: 7 |
Overall: 7 |
A couple of weeks ago I
picked up Gran Turismo 4 with the intention of reviewing it for the DP Wire. The
problem is, I quickly discovered I don't like the Gran Turismo series. I didn't
like #3 and I didn't like #2 and I didn't like #1, and I?m not really sure why I thought
I'd enjoy #4. It's great eye candy, but eye candy is a dime a dozen on modern consoles. I
don't care about the realistic angle of the game; realistic cars at high rates of speed
cut me off every day on my morning work commute. Call me old school, but if I'm going to
spend my time driving around in a video game, I want to go fast, I want to live
dangerously, and I want to be cool. Midnight Club 3: Dub Edition lets me do all
those things. Midnight Club 3 (MC3) picks up where MC2 left off, and is everything it's predecessor was and more. MC3 has bigger maps, more traffic, and more vehicles than ever before. Over 50 licensed cars are available this time around for gamers to race, modify, and smash. To go with those cars, you?ll automatically inherit all the obtainable skills from MC2 to go with them (such as nitrous, drifting, turbo, two-wheel driving etc) as well as the opportunity to earn several new skills like agro, roar and zone. Once yo've mastered both the way your car looks and rides, you can take
your set of wheels online to go head-to-head against racers around the world (MC3 supports
online racing for both the PS2 and the Xbox, as well as the Xboxes System Link). Of course, all that pimping is completely optional; if you simply want to floor it and go fast, you can do that too. I haven't read up on the technical specs, but the game's engine seems to hold its own with Burnout 3 and NFSU2. Note: Read the review of the PSP version here. |