Metroid Prime: First Hunt |
DS |
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Review by Matt Paprocki |
Nintendo |
FPS |
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Graphics: 9 |
Sound: 8 |
Gameplay: 8 |
Overall: 8 |
After a slew of negative press, "Metroid Prime" surprised a lot of people. Taking a classic, 2-D side scrolling adventure game and plopping it into a first-person environment was a radical change, but it worked. Now on the DS, "Metroid Prime Hunters: First Hunt" is the basic game that appeared on the Gamecube, just in demo form and with a wholly original control scheme.
A source of controversy is the rather unique control scheme that uses the touch screen as a sort of analog stick. While the D-Pad moves Samus around, either the stylus or thumb pad makes her look and turn. It's no different than that of a dual-analog stick console shooter, it's just a little harder to hold than a more ergonomic controller. For the most part, this scheme works well. Looking is not an issue and aiming is arguably easier than a standard analog stick. Turning takes a bit more work, but it can still be handled smoothly with practice. Not fun is jumping, which requires a double tap of the screen to get our hero in the air. You'll either jump when you don't want to, or not when you need to. Morphing into a ball and switching weapons is as easy as tapping an icon on the bottom screen, which also houses a map of the area.
Headphones are a must for this experience. The DS has a rather unique surround sound capability that "Hunters" uses to perfection. It's not easy to get immersed in such a small screen, but this little demo does just that, as long as you use headphones. The music sounds a heavily compressed during the menu, but once into the game, things pick up and it's hard to tell the difference between this and a CD soundtrack. The same goes for the sound effects. This is a perfect base for developing a full game on and the team has plenty of time to do just that. Though it's not a full game, this is still a great pack-in to show off what this new portable can do. If you can't get the control scheme, don't give up. Have a little patience. You'll thank yourself for it later. |