Metroid Prime |
GameCube |
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Review by Tony Bueno |
Nintendo |
FPS |
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Graphics: ? |
Sound: ? |
Gameplay: ? |
Overall: 8 |
![]() Investigating a derelict spacecraft,
Samus discovers that her longtime nemeses, the Space Pirates, have been up
to their old evil ways, still capturing, experimenting with, and
augmenting malevolent alien beings to further their own agenda.
Unfortunately, it isn’t just Metroids this time, and Samus arrives just
in time to reveal a much larger conspiracy that gets a little too
convoluted at times with the game going a little overboard with a lot of
technical space mumbo jumbo. This doesn’t hurt the game too much,
however, as gamers will soon find themselves engrossed by the same
exploration and problem solving elements that have made the Metroid series
such a success.
Audiovisuals are above average but not
outstanding. The monsters, caverns, corridors, and such are well depicted
with fluid animation and a decent frame rate, or so it would seem. The
sounds are also adequate, but really nothing about which to write home. As
with most if not all fps, the overall appearance is way too dark, even
with the brightness cranked all the way up. Do space station designers
have some kind of aversion to overhead lighting or something? Some may
appreciate this as another level of ambiance, however, so feel free to
disregard this complaint if it suits your taste. Overall, Metroid Prime is a winner. It’s
wonderful to see that game companies still honor classic characters and
series with modern updates. Now if only the Big N would make a GC title
starring Stanley the pest exterminator… |