Metroid Prime |
GameCube |
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Review by Tony Bueno |
Nintendo |
FPS |
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Graphics: ? |
Sound: ? |
Gameplay: ? |
Overall: 8 |
Space
Hunter Samus Aran, who previously starred in two of the Big N’s most
memorable and innovative space adventures, is back for more in this latest
installment of the series. As 2-D side scrollers are now long passé,
Nintendo has graced us with a new and improved first person shooter,
albeit with enough old school play mechanics and new innovations to keep
players across the board happy. Investigating a derelict spacecraft,
Samus discovers that her longtime nemeses, the Space Pirates, have been up
to their old evil ways, still capturing, experimenting with, and
augmenting malevolent alien beings to further their own agenda.
Unfortunately, it isn’t just Metroids this time, and Samus arrives just
in time to reveal a much larger conspiracy that gets a little too
convoluted at times with the game going a little overboard with a lot of
technical space mumbo jumbo. This doesn’t hurt the game too much,
however, as gamers will soon find themselves engrossed by the same
exploration and problem solving elements that have made the Metroid series
such a success. Although
the first person shooter genre is arguably (read: almost certainly) over
saturated, the unorthodox and surprisingly novel control setup for MP
works amazingly well. Interaction with computers, hieroglyphics, and even
enemies is achieved by entering scan mode, with a separate combat
viewpoint for engagement. Nintendo has blessed players with a target lock
on feature that, while not perfect, is DEFINITELY appreciated as aiming
with two thumbsticks has NEVER been an optimal control scheme. Not all of
the game is first person, however, as the viewpoint does enter the third
person perspective when the morph ball is employed. Sounds confusing, but
the whole thing is done very well and the transitions between the two are
about as smooth as they could be. Audiovisuals are above average but not
outstanding. The monsters, caverns, corridors, and such are well depicted
with fluid animation and a decent frame rate, or so it would seem. The
sounds are also adequate, but really nothing about which to write home. As
with most if not all fps, the overall appearance is way too dark, even
with the brightness cranked all the way up. Do space station designers
have some kind of aversion to overhead lighting or something? Some may
appreciate this as another level of ambiance, however, so feel free to
disregard this complaint if it suits your taste. Overall, Metroid Prime is a winner. It’s
wonderful to see that game companies still honor classic characters and
series with modern updates. Now if only the Big N would make a GC title
starring Stanley the pest exterminator… |