Metal Gear Solid: The Twin Snakes |
GameCube |
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Review by Jay Jones |
Konami |
Stealth Action |
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Graphics: 8 |
Sound: 8.5 |
Gameplay: 10 |
Overall: 9 |
Like most gamers, I go nuts for remakes. Especially for games that
defined the era in which they were released. Metal Gear Solid: The Twin Snakes
ranks up there with the absolute best remakes of classic games ever released. Actually, it
is probably one of the best games that the Gamecube has to offer. Graphically, its gorgeous. The character models are clean and move beautifully. The backgrounds are a treat as well. The camera seamlessly moves from first person to third person quickly and easily, never missing a beat and never taking you out of the action for a second. Seeing the original Metal Gear Solid redone with the graphical capabilities of the Gamecube is nothing short of astonishing when you compare it to the aged graphics of the original PSX offering. While not the most amazing looking game on the system, it looks damn good. The music is classic Metal Gear Solid. It cues in when the action begins or when something important is happening on screen. The sound effects are sharp as well. But sound wise where this game really shines is in the voice acting. David Hayter makes his return as the voice of Solid Snake, and delivers a grand performance. Solid Snake sounds as battle hardened and cynical as ever, but that's the way we like him. The Metal Gear
Solid series has always succeeded in providing great dialogue to go along with the
complexities of the story. This one is no different. A lot of the script has even been
rewritten. So, while what you see may be great, its what you hear that makes it all come
together. The only problem here is that while a lot of the game has been
revised and upgraded, the hand to hand aspect is virtually untouched. I have heard this
said about MGS 3 as
well. Konami could have made an attempt to throw in a couple of new maneuvers or perhaps a
punch and kick type system, but that isn't the case. You can still grapple, and choke out
unsuspecting terrorists but it would be nice to decide, "Hmmm, should I break his
neck or just choke him out cold?" This does not however take away from the overall
experience, and when you've got a full arsenal in your inventory it doesn't matter anyway.
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