Mega Man Xtreme |
Game Boy Color |
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Review by Gary Cooper |
Capcom |
Platform |
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Graphics: 7 |
Sound: 7 |
Gameplay: 7 |
Overall: 7 |
![]() Some of the levels have been shortened due to limited space on the cartridge I suppose. Gameplay is going to follow the classic formula of fighting initial bosses then moving onto a set of final stages. However, in Xtreme you will only fight four initially. The other half has been saved for the Hard Mode that will open up once you defeat the game. To have even more replay value once you beat the Hard Mode you will then move onto Xtreme Mode. This time you start with all eight bosses and will be able to collect moves for Zero to help you out. However, since you cannot change weapons on the fly, you are guaranteed to almost never use them. Added to this port are some new characters that will help give the game some story. Middy is a computer genius that helps Mega Man. Zain and Geemel are flunkies for Techno who has a hidden identity. As always nothing gets too intricate for Mega Man. This is a plus sometimes due to this being an action series. Any Mega Man fanatic like me is going to buy this game no matter what, but other people should give it a try. The most unforgiving aspect of this game is that there is only one difficulty level: Easy. I was able to conquer all three modes of this game in just five hours. Casual gamers may beat it in just eight.
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