Mega Man Maverick Hunter X |
PSP |
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Review by Matt Paprocki |
Capcom |
Action |
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Graphics: 9 |
Sound: 9 |
Gameplay: 8 |
Overall: 8 |
![]() With the graphics revamped in full 3-D, the sheen on Maverick Hunter is the immediate standout. Unlike the experiments in Mega Man X7 and X8, this update keeps the gameplay in two dimensions all the way through. The polygons are used to sharply enhance the animation and cinematic qualities (which are then unfortunately brought down by voice actors that barely qualify as actors). It's a necessary and detailed facelift that shines on the PSP. Mega Man still runs to the right, shooting various robots that impede his path. Stage structure has been tweaked slightly in spots, though the majority will be familiar territory. The bosses remain the same, as do their patterns and weaknesses. If this all sounds like a cheap cash-in, you're wrong. Instead of leaving X's powers in plain view, they now require some skill to find. They're necessary to beat the game, and this adds some replay value to the stages. Capcom was nice enough to allow for stage escaping even if you haven't beaten the boss too. The difficulty has also been toned down a notch, and veterans will run through X's portion in about a day, while newcomers may take a weekend. ![]() Minor changes like a new soundtrack (with a harder edge) and additional painful dialogue are surface matters. Gameplay is where Vile shines, offering a different style of Mega Man gameplay. He starts off with a base set of weapons, including a limited range machine gun for his main form of offense. Beating bosses doesn't necessarily allow the player to swipe their powers, but opens up different styles of attacks. This customization performs double duty as both minor RPG-like strategy and a strong feeling of progression. You'll need all the encouragement too since Vile offers different level layouts and a difficulty that's close to doubled (and that's on the normal setting). This is a fantastic addition, and the must play portion of this for die-hard fans. It's almost a shame it's locked from the start. The final extra is a 25-miniute anime video prequel. This should not be locked since it sets up the entire storyline for the game. While the voice acting falls victim to the same issues as the main game, the animation does not. This is also a stunning showcase for UMD video as Capcom apparently found some way around compression issues major movie studios have trouble with. This is the cleanest picture of any UMD. ![]() Aside from a little disappointment, Maverick Hunter X is an enormous success. There's enough new here for anyone who adores the original, and the nearly flawless gameplay quality carries this for new players. This is one that took some effort, and it all shows on screen. |