Master of Darkness |
Sega Master System |
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Review by Rob "Dire 51" |
Sega/SIMS |
Platform/Adventure |
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Graphics: 8 |
Sound: 7 |
Gameplay: 8 |
Overall: 8 |
![]() However, in 1992 Sega unveiled Master Of Darkness, a game that was almost identical to Castlevania in many respects. Hell, the last boss is Dracula, for crying out loud! Does this make Master Of Darkness a bad game? No, far from it. In fact - all parallels to Castlevania aside - this is one of the best SMS games I've ever played. I was first introduced to the game through its sole U.S. incarnation - it was re-titled Vampire: Master Of Darkness and had been released on the Game Gear. I thought it was a great game then - in fact, I considered it to be my favorite Game Gear game - but after selling my Game Gear and all of my games in 1993 to get Splatterhouse 3, I figured I'd never see it again, as I never planned to get another Game Gear. Later on, I found out that it had been released for the Sega Master System in Europe and Brazil, so I combed eBay until I found a copy, then bid on it and won. I was very happy to have my favorite Game Gear game in my possession again. Unlike other games that ripped off Castlevania and failed (8 Eyes? *shudder*), Master Of Darkness succeeded. The guys at SIMS that created the game for Sega also went a bit of a different route, story-wise - MoD takes place in England, near the end of the nineteenth century... coincidentally, this is also around the same time that the novel Dracula by Bram Stoker takes place. A young psychologist, Dr. Ferdinand Social (the world's Dumbest-Name-For-A-Video-Game-Character award competition has a new contender), received mysterious messages on his Ouija board "on the night of the full moon", talking about vampires and Dracula. It also tells him to "Go To Thames", which of course he does. If he didn't, we wouldn't have a game. The story is advanced through cutscenes at the end of every level, similar to the ones used in the NES Ninja Gaiden games, although not quite as good. ![]() Also, another unusual locale makes up the second level - a wax museum. Some of you may not be familiar with the concept of a wax museum, but basically it's a place that has lifelike reproductions of (usually) famous people in wax that you can look at. The most famous of these is probably Madame Tussaud's in London. In MoD, level two is entitled "The House Of Wax Dolls", and - surprise, surprise - some of the wax figures come to life and attack Dr. Social. These wax figures continue to stalk Dr. Social throughout the game. The weaponry fits the period perfectly. Dr. Social starts off with a dagger as his main weapon, which can be upgraded to either a sword, a cane or an axe. Unlike Castlevania though, where you keep your highest powered whip until you die in most games, you can get the dagger again - sometimes at the most inopportune times. The sub weapons that you can get include a pistol, bombs, boomerangs and a throwing spike - all of which have limited ammo that can be replenished by picking up another icon of the same type.
Here's where the biggest resemblance to Castlevania comes in - the control. One button is used for jumps, one button is used for attacks, and pressing up and attack uses your sub weapon. There are also plenty of stairways to climb - much like in Castlevania. The resemblance is uncanny - you can tell that SIMS had Castlevania in mind when creating this part of the game. But hey, if you're gonna steal, why not steal from the best? You even fight two forms of Dracula at the end. Overall, Master Of Darkness is a fun action/adventure that, while drawing comparisons to Castlevania due to its control scheme and subject matter, has enough originality to help it stand apart from your average Castlevania clone. It's certainly worth a look if you're a Castlevania fan, or if you just want a really good game for your SMS (or Game Gear, for that matter). Visit the OPCFG for more import reviews! |