Madden 2006 |
Xbox |
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Review by Matt Paprocki |
EA Sports |
Sports |
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Graphics: 5 |
Sound: 8 |
Gameplay: 7 |
Overall: 7 |
![]() Off the field, this is a small upgrade. The new Superstar mode is the biggest addition, letting players live the life of a player through various tasks. You can import a player from another game (NCAA, NFL Street) or create one through a random "parents" system. This is usual menu driven text after creating the player, including interviews or arguing with coaches. It's rather ridiculous at times, as you can even earn movie deals, though you'll need a certain "look" for that. ![]() ![]() Physics and graphics remain about the same. Textures are cleaner and the lighting is slightly more effective, and definitely the same as on the Playstation 2. Players still look too skinny, and the animation routines have been used for five years now. ![]() The running game is roughly the same, except for new right analog controls. These allow for power moves and evades, even though there were plenty of buttons (where your thumb is for everything else) to use these new moves. It's a worthy addition because of the way it can affect the game, but not for innovation. Commentary has been improved this year, though it's still limited. The crowd is smarter, and if the home team struggles with a few three and outs, they'll begin booing their squad. Radio programs are still a fixture of the franchise menus, and it's far better than most of the music (aside from some of the NFL Film's tunes). Those who religiously plunk down $50 every year for a new Madden have plenty to do. They'll get just as much out of this edition as they would any of the previous ones. If you're looking for a new experience, you'll be sorely disappointed. |