Madden 06 |
Xbox 360 |
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Review by Matt Paprocki |
EA Sports |
Sports |
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Graphics: 9 |
Sound: 9 |
Gameplay: 7 |
Overall: 7 |
Not satisfied with the current Madden, the team
has created something new for this generation. The changes are subtle, though enough to be
noticeable. It's obvious most of the work went towards the new graphics engine, and while
that's expected, people may be surprised about the play changes.![]() You'll immediately notice the running game has been redesigned, offering more power and a tighter feel. It's more responsive because of it. However, most of the time, it's too strong, and barreling down multiple defenders before hitting the field is common. The statistical and scoring problems take off from there. There seems to be little focus on accurate physics, as turning happens immediately without a delay regardless of speed. The "truck stick" is the biggest problem. These moves, performed with the right analog stick, cause balance problems even with weaker running backs. The defensive "hit stick" offers the only counter, and even this seems ineffective. ![]() There's a major playbook issue too. While it's great to see so many different options for selection (including formations and play type), it ruins multi-player games. Anyone can see what play is being picked since you select with a single cursor. You'll point right to the heart of your strategy before every play. It's inexcusable, and without another option, it's enough to rule the game unplayable with someone else in the same room. It's the graphics engine that will sell Madden on the 360, and it's deserving. Don't judge this game by screenshots. The plethora of animation, weather effects, and a fully polygonal crowd creates a stunning football atmosphere. Tiny details, such as helmet scuff and water collecting on the field in the rain (complete with reflections if there's enough sitting in a puddle) are noticeable too. What's not acceptable is the presentation, easily the most rushed aspect of the game. While the post-play animations are plentiful, they're buried behind the play call menu. Before the play, there are only a few stock animation routines to follow, like a close up of the quarterbacks face (which reveals eyes far too small for their heads). ![]() It's a tough start for the series on the first next gen console. The changes to the gameplay may be enough to turn off longtime fans, and casual players will find the lack of presentation to be a sharp downturn. Not surprisingly, it's going to be at least a year before the series can gain its footing. Unless the graphics update is that important, just wait for 07. |