Lost Kingdoms |
Gamecube |
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Review by Christopher Coleman |
Activision |
RPG |
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Graphics: 9 |
Sound: 8 |
Gameplay: 7 |
Overall: 8 |
Lost Kingdoms is a role-playing game with a twist. Instead of
your character performing direct attacks, she has a deck of cards, and each of these cards
represents a monster she can summon to perform an attack for her. Sound interesting? Keep
reading then.![]() Cards? Summoning? What? The way the card system works is that you have a number of cards in your collection, and can use these cards to assemble a deck of up to 60 cards. In the course of a battle, you have access to four cards at a time (assigned to X, Y, A and B). The cards can take the form of summonable creatures, which are persistent on the battlefield (until killed, or the battle is won), attacks that come from within you (when you use the card, it appears as if the creature is springing out of you - so make sure you're facing the bad guy), fairies which top up your health, or other types of creature, such as the sand golem. It doesn't attack your foes, but wanders around the battlefield and distracts all other enemies, stopping them from killing you. These cards also have attributes - earth, fire, wind and water - which can grant bonuses or penalties to attacks on certain types of character. Using a water creature against a fire creature causes greater damage, for example. In addition, cards can gain experience - with this experience, you can visit the apothecary to transform the card to a different type of card, which may be stronger or have different capabilities. You can also buy, sell and copy cards at said apothecary - that's a shop to you unedumacated types. What's the bad news with this card system? Within a battle, you discard cards as you use them, so they should be used wisely - and each card uses a certain amount of power. If you don't have this power, it comes off your personal life counter. Card power can be regenerated by picking up the stones dropped by baddies, by using a deck point, or catching one of the blue fairies buzzing around each stage. Speaking of fairies, you encounter a scholar in one of the earlier levels who offers to trade you cards for red fairies. The red fairies scattered throughout levels also provide valuable hints for puzzles and the like when you discover or encounter them. ![]() Control of your character herself is very simple... raised isometric view, fully rotatable with the C stick. If you've played one of the games based on the Baldur's Gate: Dark Alliance engine for various consoles, then you'll be right at home here. Battles occur randomly - that is, you can't see what's about to attack you. Unfortunately, there doesn't seem to be an option to flee battles, but the game isn't that hard, and as stated, losing isn't penalized too badly. There's also a two player head to head mode, but I didn't have the ability to try it. The graphics are very nice - some of the creature designs are quite imaginative and attractive, and the animation is gorgeous in some areas. Sound effects are functional enough, but it's the music that really shines - one of the few games I've played where I wish I had a soundtrack CD. Talking to individual characters and fairies provides a somewhat random (and often amusing) kind of grunt - similar to the way speech is dealt with in Mario Sunshine, for example. |