Lord of the Dungeon |
ColecoVision |
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Review by Al Backiel |
Probe 2000 |
RPG |
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Graphics: 5 |
Sound: 1 |
Gameplay: 4 |
Overall: 4 |
![]() Like with most prototypes, no instructions exist. Maybe I am slow, but for the longest time I could not even figure out how to get past the opening menus. Like with a lot of role playing games. You must enter your name or a pseudonym and pick a character. Next is your mission. Then you must buy what inventory you want to start out with from the store. You can buy weapons, potions or increase your strength before you head out. The fire buttons correspond to the two options at the bottom. The number keys are for paging through the menus. If I remember correctly, the controller was used to select and the symbol keys were used to lock in choices. Only when this setup is complete can you begin the quest. For what? I don't know. Let's just say survival for now. The first screen is a hallway in which there are doorways to enter and enemy enemies or monsters to confront. Here it is reminiscent of Dragonstomper (2600) and some early computer games. You have to choose an item from your inventory and the computer decides who does what damage to whom by displaying a message. You can decide if you want to go another round or break off the battle. Discretion is the better part of valor. Especially, when you are not getting anywhere. Either your 'magic' is too weak or the enemy is too strong or both. Win the battle and you are rewarded with an additional item for your inventory. I don't know what it takes to complete the level or reach the end because I haven't gotten all that far yet. Also see Aswald's self-produced instruction manual! Unavailable anywhere else! |