Last Alert

Turbo Duo

Review by Matt Paprocki

NEC

Action

Graphics: 7

Sound: 7

Gameplay: 9

Overall: 8


Whenever the topic of "What games deserve sequels" comes up, rest assured Bloody Wolf for the TurboGrafx will be mentioned. One of the best playing and most memorable Hu-card games released, it set a high standard for the 'Rambo' genre of games. Last Alert very well could've been called Bloody Wolf II and no one would have known the difference. Besides, any game with this much blood deserves some credit.

Last Alert puts players in control of a jaded combat veteran who's troops were set up to be killed by a rouge government. When the opportunity to take them down came to him, the action begins. An overhead shooter, Last Alert copies Bloody Wolf in almost every way. Not only does the game play almost exactly the same, but the graphics even retain the same general look. There are changes of course, most of which would most likely be incorporated into a sequel such as more weapons and improved animations.

Bloody Wolf was by no means a childrens game, and Last Alert certainly keeps the same tone. When an enemy takes a bullet, they spin around and fall into a bloody mess. Should the player take too many shots, he will also fall, but into an even larger mess. The sprites are a bit smaller than Bloody Wolf's, but there are times when over 10 enemy soldiers fill the screen. There's also a higher variety of enemies featured in the game, obviously due to the space provided by the CD format.

No early CD-ROM game would be complete without horrible voice acting. The writing is cheesy, the acting is bad, but would you really expect anything else? The soundtrack is awesome and runs off the CD while the meager sound effects run off a somewhat low-quality sound chip. Again, this is to be expected. It's not like we play these games for the sound effects anyway.

Anyone who owns a Duo of Turbo CD needs this one. It was one of the first games for the console, yet it remains one of the best. Since a Bloody Wolf sequel becomes more unlikely every day, this is as close as we'll ever get. Just remember to keep the kiddies out of the room and press the run button when the cinemas begin and you'll be fine.

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Last updated: Saturday, June 18, 2005 09:52 AM