Kung Fu |
NES |
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Review by Matt Paprocki |
Nintendo |
Beat-em-up |
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Graphics: 7 |
Sound: 5 |
Gameplay: 5 |
Overall: 5 |
Why is it that gamers get such a thrill from slamming some guys face in with their fists? Is this not just a bit twisted? Nevertheless, this simple task spawned countless games including the classic (and personal favorite) beat-em-up genre, which has slowly been eliminated by new technologies. "Kung Fu" is easily the game that laid down the foundations, but is too simple when compared to the games that came after it; going back is now a tough ride.
For such an early title, "Kung Fu" provides gamers with a wide variety of maneuvers. Punches, kicks (in both the standing and jumping variety) along with foot sweeps and cruel punches to the lower abdominal area fill out the roster. There are no differences in the strength of the various maneuvers, but this does add some much needed variety to a game that would otherwise quickly become stale. Actually, it still becomes stale. Yes, there is an ending, but since Thomas is obviously not too watchful, Sylvia once again becomes kidnapped requiring players to once again attack the fortress. Of course the game will become harder with each subsequent trial. If you've got the guts, you can start on a harder level in which the enemies do more damage and make more frequent appearances. You can only take on the same group of ten enemies before boredom sets in.
With other, more advanced beat-em-ups on the console (including Capcom's superb late release "Mighty Final Fight" and of course "Double Dragon"), Kung Fu only serves as a reminder to the rather archaic initial batch of games for the console. It's not a terrible game by any means, but unless you can place yourself back in that bygone era and relive some childhood memories, it's doubtful you will find enjoyment out of this title. |