Kingdom of Paradise |
PSP |
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Review by Matt Paprocki |
Atlus |
Action RPG |
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Graphics: 8 |
Sound: 8 |
Gameplay: 5 |
Overall: 5 |
![]() Kingdom of Paradise prides itself on using a single button for its brawling mechanic. You'll press the circle button a few thousand times before this one ends. To stay away from concerns of repetitiveness, Paradise allows the player to create their own combos by collecting scrolls. By arranging them in a somewhat cluttered menu system, every one who plays the game will attack in their own way. It's a feature with incredible potential, and every action RPG from this point on should use it. ![]() For all its attempts to stay simple when fighting, everything else in Paradise is confusing and poorly strewn together. The number of areas the lead character can level up in is astounding, yet all it really does is add to the already convoluted menu system. Even with the manual, some of this game still makes no sense, and there are buried features you may even miss until the end. There's little in the way of training or explanation for anything included. Player's are tossed into the game with nothing but a sword and a mission. While the save anywhere feature is nice, there are segments where you'll fight some difficult adversaries back to back, and without the ability to save when in a brawl, you'll end up repeating many sections if you don't save constantly. ![]() |