Kid Icarus |
NES |
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Review by Charlie Reneke |
Nintendo |
Platform |
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Graphics: ? |
Sound: ? |
Gameplay: ? |
Overall: ? |
The
NES game Kid Icarus was a very early NES title, and one of the first two
video games to use a password back-up system. The objective was to guide Pit,
the title character, through four worlds, slay their big bosses, and collective
the Three Sacred Treasures which were needed to defeat the evil Medusa. The plot
is set against both Greek and Roman themes, and so most of the characters borrow
from popular mythology. Unfortunately,
the level design crushes any good that could come from this game. Two of the
four worlds you navigate through are tower-climbing style, and from the very
first level of the game, faults begin to appear. Often, the view point raises up
so much on a single jump that you can no longer see the ledges below you, and
once that happens they no longer exist. Fall to the bottom of the screen, and
you’re dead. The game does not scroll down, so once it raises up, you better
be ready to go higher. The other two worlds you navigate through are done
standard side-scrolling style. There wouldn’t be a problem with this if the
levels weren’t so damn boring. There’s just nothing interesting about them,
and they’re too easy.
Speaking
of poor design, who was the idiot that thought up the item system? Sometimes
items work, and sometimes they don’t. It just doesn’t make any sense. You
save up hearts to buy an item, only to see it not work. Just horrible. Despite
what is obviously a poor game, Kid Icarus features some pretty darn good
graphics for the period. The columns, settings, bushes, etc all look excellent,
and the monsters look good too. The music is catchy and upbeat. Too bad the
sound effects are so flat. Now
for the biggest problem of all: control. Specifically, the game’s unresponsive
jumping. It’s next to impossible to accurately land on some of the narrow
ledges in this game. Furthermore, upon landing you have to feather the
controller to make sure you don’t skid off and fall to your death. Cheap
deaths are plentiful in this game. Be warned. Bottom line: well that was pretty bad. On one hand, the level design is poor and on the other hand it’s the controls that are poor. And even if you can get past those faults, it really doesn’t matter. Ultimately, this game is boring. On a system where such epics as Legend of Zelda or Dragon Warrior exists, why would anyone want to waste time on this junk? It’s also pretty common so it’s not even a collectible. If the Kid Icarus from the cartoon saw this, he would likely say that this game “Sucksacus!” |